Hero’s Song: Doing it Right!

Today, september 7th, was the day Apple officially announced the iPhone7. That, however, was not what i was looking forward to today. September 7th was the day that PiXelMageGames made right what started in january with the announcement of this new company, their first game in developement, Hero’s Song, and the sadly failed attempt to launch a Kickstarter. Anyone with a bit of interest in gaming might remember that the game was pulled from Kickstarter within a few days after it started their campaign, appoligizing for their enthausiastic but rushed attempt. After that things got kind of quiet around Hero’s Song…

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Ofcourse the people behind PiXelMageGames got anything but quiet, passionately working on the game that they announced and that had sounded so promising. Sometimes there was some chitchatter on Twitter, usually voiced by John Smedley (CEO of PiXelMageGames), but nothing really big this last half year got announced nor shown to the public. A while ago i wrote a blogpost about community and how important it is to keep communication with your fanbase clear and active, to involved them on the project you are working on and how they are your best shot at promoting your product. In this post i used Hero’s Song as an eXample and tried to discribe how PiXelMageGames could benefit from a dedicated group of fans to both make their game better as well as keep the hype alive they started eventhough the Kickstarter failed. I hoped it got some attention from some of the people working on the game and fans in the community, for i still think together we can make this game a big succes. I dont know if anyone did notice my thoughts on the subject but today i got the feeling someone had seen the light and PiXelMageGames had made some eXcellent decisions!

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First there was the info on the game. All the credits for this goes to the people working on Hero’s Song at PiXelMageGames and they have the opportunity to show this eXciting game they are working on all these months. Alot of features and ideas already mentioned with their first announcement seem to have made it into the game and the possibilities of unique worlds, a ton of classes, privately hosted games and an indept living gameworld, each with their own history, is mindblowing but seems to have become a real thing! Im really eXcited how this will develope over the neXt few weeks and months until we get the possibility to step into alpha-/preorder release and eXperience these brave new worlds for ourselves. It feels like what No Man’s Sky could and should have been, the eXploration of a procedurely generated gameworld but with the actual presence of eXciting gameplay and story… The difference of a beautiful but hollow shell and a game in which fantasies become real and a new adventure is yours for the taking.

PiXelMageGames decided to make amends with their failure at the Kickstarter campaign and launched on Indiegogo today. Opposed to their earlier attempt they backed this campaign with a ton of eXciting info on what they have achieved so far and set a fleXibele thus realistic goal to raise money to top the game eXperience with even more features and options. They left out the ridiculous backer options from their Kickstarter campain and set up a variety of realistic but desireable perks. There is the opportunity to buy a pre-order with a discount on the official price after launch, alpha access and a smal variety of goodies and/or ways to get your own ideas in the world of Hero’s Song. For the official announcement on this neXt stage in the developement of the game they set up a live stream hosted by the partnered and well known Twitch streamen CohhCarnage. John Smedly and Patrick Rothfuss (World Building and Design) appeared on the stream, showing their latest trailer on the game, eXplaining their progress and near future plans. NeXt to the eXciting features of the game and story they talked about, i was thrilled to hear CohhCarnage emphasize the importance of maintaining a good and active relationship with the community. Looking at the choices PiXelMageGames seem to have made with this new backer campaign and the communication towards their fanbase i would like to think some of my wishes have been heared and pick-up, wether it is coincidence or not i do not really care, i just hope it will make this game the fantastic project we got promised and i see a bright future ahead for everyone that have put their hopes on this project which could blow our minds. Hero’s Song, the game No Man’s Sky never was!

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The Importance of Community – Hero’s Song

I would like to share some thoughts on the effect off investing in a relationship with your customers. Specificly the relationship between a gamedeveloper and the potential players of the game they are creating. Is this relationship something a game developer should invest time and money in or do you think they should focus on creating the game and don’t need to be distracted by side issues?

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Lets have a look at what is needed to create and maintain a preferably positive relationship with the people that are interested in the game you are developing. First of all one or more people within your team need to act as a representative for the company and that person should be the one to communicate with the community. Usually there is already a person dealing with press-releases, interviews and other promotional issues and that is probably the first person to think of when considering someone for this community task. Remember that this person will be the “face” of the game, the person we have in mind associated with the game. Also it is crucial to regularly create posts, articles and other publications to keep a flow of interest running for the game. If you stay under the radar for too long people will start to lose interest and move on to other games, not checking out the latest news on your game anymore and therefor not spreading any (positive) information to their fellow gamers. New material and facts will give the community a reason to keep coming back for more news. Throwing everything you have on the table all at once will definately create alot of buzz but only for a very short time and if there is nothing new to show for months after that initial pile of information you have lost all those potential costumers as fast as you have invited them to your game-to-be. Information management is key in this proces, less is more. Too much is a waste!

heros-songI did not accidently stumble on these thoughts as you might have guessed by now. There is a game that has grabbed my interest as soon as it was announced back in januari of this year and had me check for information on a weekly basis…. Im talking about Hero’s Song, a 2D piXelart game by PiXelmage Games, a game company created by some veterans in the gaming industry like John Smedly, Jon Handy and Dave Mark. Within the first weeks after the announcement there was info on the game to be released like screenshots, indept information on the gameworld and they use the eXpertise of wellknown streamer CohhCarnage to keep in touch with that side of the gaming community. On their website (www.piXelmagegames.com) it’s possible to opt-in for recieving news and updates on the game and company as well as links to all their social media presence.

On their site they have a page about their announced game Hero’s Song which already contains quite alot of info on the gameworld, systems, characters & races as well as some good looking concept-art. With John Smedley they have a representative who is well known in the gaming industry already and the perfect guy for promoting and representing the game to the community.

Getting back to keeping that community (the potential customers for PiXelmage Games and their game Hero’s Song) involved, i do have some critical notes to mention though. The announcement of the new gamestudio and their game was made on the 19th of januari 2016. That announcement has since then been the only newsitem on their site. I have been checking their site regularly but nothing seems to change or get updated which keeps me in the dark on the progression on the game which i am genuinly looking forward to. I understand they can’t produce more info on the game than is available at this time, also due to the fact there is already quite a bit of info on the game to be found at their website already. They could have considered however to release that information over a longer timespan with bits and pieces now and then to continue lureing people back to their website and keep interest in the game alive. Even little things like new screenshots or revealing teasers/information about the backstory or even characterstories could be a good way to generate recurring buzz. Another idea could have been to have the members of the company introduce themselves to the community with a personal article and/or bits of info on the part they are working on.pixelmage-logo PiXelmage Games has this information on their site as static information which has been there from the start. Very interesting but since it has never been updated it will be checked ones or twice and never again.

The presence of PiXelmage Games and John Smedley on social media, especially Twitter, is alot more active though. I’ve made Tweets and asked questions about Hero’s Song which have been commented on and answered quite fast and to the point. That particular active interaction with the community has kept me coming back to their Twitter page and checking on their Tweets regularly hoping to get some more info that way. It is that positive way of interacting with their community and potential costumers that PiXelmage Games should focus on and try to eXpand to their other means of communicating, for eXample their website as mentioned before.

To my opinion the community is a very important subject to deal with as a (game)developer and not to be treated without care. The time and effort you invest into your fans will be payed back to you by means of free promotion, free critics with genuine interest in creating a good product and they will also be your first customers. When you have the product to look forward to, the right people to make it and the presence and tools to get people hyped and informed, take that last hurdle and embrace YOUR community!

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