Today, september 7th, was the day Apple officially announced the iPhone7. That, however, was not what i was looking forward to today. September 7th was the day that PiXelMageGames made right what started in january with the announcement of this new company, their first game in developement, Hero’s Song, and the sadly failed attempt to launch a Kickstarter. Anyone with a bit of interest in gaming might remember that the game was pulled from Kickstarter within a few days after it started their campaign, appoligizing for their enthausiastic but rushed attempt. After that things got kind of quiet around Hero’s Song…
Ofcourse the people behind PiXelMageGames got anything but quiet, passionately working on the game that they announced and that had sounded so promising. Sometimes there was some chitchatter on Twitter, usually voiced by John Smedley (CEO of PiXelMageGames), but nothing really big this last half year got announced nor shown to the public. A while ago i wrote a blogpost about community and how important it is to keep communication with your fanbase clear and active, to involved them on the project you are working on and how they are your best shot at promoting your product. In this post i used Hero’s Song as an eXample and tried to discribe how PiXelMageGames could benefit from a dedicated group of fans to both make their game better as well as keep the hype alive they started eventhough the Kickstarter failed. I hoped it got some attention from some of the people working on the game and fans in the community, for i still think together we can make this game a big succes. I dont know if anyone did notice my thoughts on the subject but today i got the feeling someone had seen the light and PiXelMageGames had made some eXcellent decisions!
First there was the info on the game. All the credits for this goes to the people working on Hero’s Song at PiXelMageGames and they have the opportunity to show this eXciting game they are working on all these months. Alot of features and ideas already mentioned with their first announcement seem to have made it into the game and the possibilities of unique worlds, a ton of classes, privately hosted games and an indept living gameworld, each with their own history, is mindblowing but seems to have become a real thing! Im really eXcited how this will develope over the neXt few weeks and months until we get the possibility to step into alpha-/preorder release and eXperience these brave new worlds for ourselves. It feels like what No Man’s Sky could and should have been, the eXploration of a procedurely generated gameworld but with the actual presence of eXciting gameplay and story… The difference of a beautiful but hollow shell and a game in which fantasies become real and a new adventure is yours for the taking.
PiXelMageGames decided to make amends with their failure at the Kickstarter campaign and launched on Indiegogo today. Opposed to their earlier attempt they backed this campaign with a ton of eXciting info on what they have achieved so far and set a fleXibele thus realistic goal to raise money to top the game eXperience with even more features and options. They left out the ridiculous backer options from their Kickstarter campain and set up a variety of realistic but desireable perks. There is the opportunity to buy a pre-order with a discount on the official price after launch, alpha access and a smal variety of goodies and/or ways to get your own ideas in the world of Hero’s Song. For the official announcement on this neXt stage in the developement of the game they set up a live stream hosted by the partnered and well known Twitch streamen CohhCarnage. John Smedly and Patrick Rothfuss (World Building and Design) appeared on the stream, showing their latest trailer on the game, eXplaining their progress and near future plans. NeXt to the eXciting features of the game and story they talked about, i was thrilled to hear CohhCarnage emphasize the importance of maintaining a good and active relationship with the community. Looking at the choices PiXelMageGames seem to have made with this new backer campaign and the communication towards their fanbase i would like to think some of my wishes have been heared and pick-up, wether it is coincidence or not i do not really care, i just hope it will make this game the fantastic project we got promised and i see a bright future ahead for everyone that have put their hopes on this project which could blow our minds. Hero’s Song, the game No Man’s Sky never was!