Hero’s Song: Doing it Right!

Today, september 7th, was the day Apple officially announced the iPhone7. That, however, was not what i was looking forward to today. September 7th was the day that PiXelMageGames made right what started in january with the announcement of this new company, their first game in developement, Hero’s Song, and the sadly failed attempt to launch a Kickstarter. Anyone with a bit of interest in gaming might remember that the game was pulled from Kickstarter within a few days after it started their campaign, appoligizing for their enthausiastic but rushed attempt. After that things got kind of quiet around Hero’s Song…


Ofcourse the people behind PiXelMageGames got anything but quiet, passionately working on the game that they announced and that had sounded so promising. Sometimes there was some chitchatter on Twitter, usually voiced by John Smedley (CEO of PiXelMageGames), but nothing really big this last half year got announced nor shown to the public. A while ago i wrote a blogpost about community and how important it is to keep communication with your fanbase clear and active, to involved them on the project you are working on and how they are your best shot at promoting your product. In this post i used Hero’s Song as an eXample and tried to discribe how PiXelMageGames could benefit from a dedicated group of fans to both make their game better as well as keep the hype alive they started eventhough the Kickstarter failed. I hoped it got some attention from some of the people working on the game and fans in the community, for i still think together we can make this game a big succes. I dont know if anyone did notice my thoughts on the subject but today i got the feeling someone had seen the light and PiXelMageGames had made some eXcellent decisions!


First there was the info on the game. All the credits for this goes to the people working on Hero’s Song at PiXelMageGames and they have the opportunity to show this eXciting game they are working on all these months. Alot of features and ideas already mentioned with their first announcement seem to have made it into the game and the possibilities of unique worlds, a ton of classes, privately hosted games and an indept living gameworld, each with their own history, is mindblowing but seems to have become a real thing! Im really eXcited how this will develope over the neXt few weeks and months until we get the possibility to step into alpha-/preorder release and eXperience these brave new worlds for ourselves. It feels like what No Man’s Sky could and should have been, the eXploration of a procedurely generated gameworld but with the actual presence of eXciting gameplay and story… The difference of a beautiful but hollow shell and a game in which fantasies become real and a new adventure is yours for the taking.

PiXelMageGames decided to make amends with their failure at the Kickstarter campaign and launched on Indiegogo today. Opposed to their earlier attempt they backed this campaign with a ton of eXciting info on what they have achieved so far and set a fleXibele thus realistic goal to raise money to top the game eXperience with even more features and options. They left out the ridiculous backer options from their Kickstarter campain and set up a variety of realistic but desireable perks. There is the opportunity to buy a pre-order with a discount on the official price after launch, alpha access and a smal variety of goodies and/or ways to get your own ideas in the world of Hero’s Song. For the official announcement on this neXt stage in the developement of the game they set up a live stream hosted by the partnered and well known Twitch streamen CohhCarnage. John Smedly and Patrick Rothfuss (World Building and Design) appeared on the stream, showing their latest trailer on the game, eXplaining their progress and near future plans. NeXt to the eXciting features of the game and story they talked about, i was thrilled to hear CohhCarnage emphasize the importance of maintaining a good and active relationship with the community. Looking at the choices PiXelMageGames seem to have made with this new backer campaign and the communication towards their fanbase i would like to think some of my wishes have been heared and pick-up, wether it is coincidence or not i do not really care, i just hope it will make this game the fantastic project we got promised and i see a bright future ahead for everyone that have put their hopes on this project which could blow our minds. Hero’s Song, the game No Man’s Sky never was!



Netflix: more content more money

In our family we are vivid NetfliX users and about all the devices (iPads, phones, XboX’s, smartTV, laptops/computers) in our household that can be used to connect to the streamingservice actually will be… On a daily base!

We have been subscribed to NetfliX from around the time it got available here in the Netherlands which is about 2 years now. We started out with the free month and never stopped watching, paying the €7,99 per month from when we started eventhough NetfliX upped the monthly price for new customers since then. As a “loyal customer” we get to pay the old price untill May 2016 when we get to pay the price new customers already have to pay, €9,99. We also have a choice to dumb down on quality (from HD down to SD) and number of users/screens within the household (from 2 down to 1) if we insist on keeping the €7,99 per month but did anyone that watched DVD quality got back to VHS? The number of screen you are available to use simultaniously is even more an issue since the 2 maX right now sometimes already lead to friction within the family with 5 people who all like to watch “their” show, series or movie.

Ofcourse i understand proces go up especially when they keep through out shows they produce themselves and with the worldwide rollout they need to commit to worldwide content contracts which both wont come cheap but with the potential of so many more customers coming in this year i cant help feeling they will be making a buttload of money soon!

We will still be watching and paying though, also after May 2016 when payment for us “loyal customers” has also gone up and with our kids growing up the next time they yell because my wife and I already use the 2 allowed screens, we will tell them to pay for their own screens… the devices are on us!



Sometimes i read about gadgets and think i should get it… The Chromecast is one of those gadgets i have been planning to get from the moment i read about it but only until today i decided to actually go out and grab me one.

Just a quick checkup online showed the device is already on its second version with a new design and the biggest change being the improved antenna supporting 802.11ac wireless.

I have just been able to do a quick testrun and installed it on my livingroom tv… Got the device working but got chased away immidiately by my kids waiting to use the XBoX and made me go to the bedroom tv where i plugged it in. There i couldnt get the connections right untill i reset to factory settings and reinstalled and it works like a charm now. I guess ill be turning in early tonight to play around a littlebit…!

Any of you that has any eXperience with the Chromecast (old or new) that can give me a few tips and tricks on the device?